


Also new is the User Interface, the option to save/load your conversion preset and a VR mode for conversion to V-Ray, to bake procedurals and colorcorrections for export to Unreal (through V-Ray) Support for FStormrenderer, basic support for RedShift, and support for conversions from Octane. With support for Max2020, latest versions of all supported renderers. (during conversion, it will check the matlib for a material with the same name and use that to replace instead of convert) Version 1.6.2 is available, with support for OSL textures, Max2019, V-Ray NEXT, Corona v2 and it now will also check for duplicate materials that are nested.Ī new feature is the option to load your own matlib file to get source materials from. We have 2 videos on youtube to explain installation and usage And the option to bake procedural textures to bitmaps when converting to Standard material, so you can export to several VR engines. mzp installer, automatic renderengine check, check on duplicate materials (to make them instances). This script is available from our webshop. While for example converting a V-Ray material to Corona, it will also convert bitmaps to Corona-bitmaps and VRayDirtmap to CoronaAO. You will need at least have a demo version of the renderengines installed if you want to be able to support conversions. It converts from Autodesk Materials and also converts textures as much as possible when needed.Ĭurrently supported renderengines are: MentalRay, V-Ray, iRay, Corona, Scanline, FStorm, ART, Arnold, Octane, Redshift (beta) It convert materials between renderengines. This Universal Material Converter is an enhanced version of the old AMC script.
